The learning curve
Posted on : Friday 16th, December 2016
What I didn't realise was how complicated some of these game mechanics were, such as physics, acceleration, friction, gravity etc..
So after reading the Pixi.js book, I set about on my first game project - Four Minute Mile.
After 2,000 lines of code and months of work I was good to go (so I thought), I hired someone to upload it to the play store as I didn't know how to do it then. It took weeks to change updated versions I grew frustrated but eventually the game was lauched.
During ths period I had stumbled upon the Phaser framework and blown away by the quality of work that Game Developers has achieved. But I looked a code snippets and thought this was well above me.
How wrong I was - I came across the Zenva Academy (link) and signed up their Phaser Platinum Course.
The course was outstanding, within a few weeks I was reading the once obscure code that now made perfect sense. Within a few months I was building my own games with Phaser in short bursts of time.
I would recommend anyone who has an interest in Game Developmet to dothe course and create your own fun games, I did